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Metal graphics card for mac
Metal graphics card for mac








metal graphics card for mac
  1. #METAL GRAPHICS CARD FOR MAC INSTALL#
  2. #METAL GRAPHICS CARD FOR MAC CODE#
  3. #METAL GRAPHICS CARD FOR MAC PC#
  4. #METAL GRAPHICS CARD FOR MAC MAC#

Now, once that’s done you can launch the VM, but you’ll need to install the newest version of VMware Tools (11.2 as of this writing) inside the VM to support Resolution Changes.

  • Note you may need to delete an existing line ‘ svga.present=“TRUE”’.
  • Add the following 2 lines to the bottom of the file.
  • Open the Virtual Machine Library in Fusion.
  • Note: Did you know you can hold Control, Option or Command to change options in the right-click menu? I use ‘Command’ to read logs ALL THE TIME… vmx config file for your macOS Big Sur VM. With those caveats, we’re ready to go… Enabling it is as simple as modifying the.

    #METAL GRAPHICS CARD FOR MAC CODE#

    We’re working to improve our own code as well as working with Apple to resolve these issues. Note: This is an experimental feature and is not recommended for production VMs… There are known bugs which may cause an immediate kernel panic of the VM (try connecting the FaceTime camera for a fun example!)Īdditionally, this only applies to Big Sur Hosts with Big Sur Guests, it is not and will not be made possible with Catalina hosts or guests.Īlso note that not all Metal shaders are supported yet, and OpenGL will not be supported.įinally, on some systems we’ve noticed it takes what seems like a REALLY long time to boot, with the VM looking like it’s frozen with the Apple logo and loading progress indicator. While this is possible with Fusion 12.0 and macOS 11.0, there are many critical bugs fixed in Fusion 12.1 and macOS 11.1, so we recommend using those versions and newer. While the feature isn’t quite up to our quality bar just yet, we think it’s far enough along to share with folks so we can gather feedback. With macOS Big Sur, Apple has given us a new set of features that will allow macOS virtual machines to achieve something long sought after: Accelerated 3D Graphics with Metal! And I don't want to see any new features withheld from any one platform or the other, simply because they only see it cost effective to develop for one technology at a time.Enabling Metal Graphics in macOS Big Sur VMs What I don't want to see is Adobe develop another GPU acceleration that requires me to not only have a high performance card, but one made by a specific GPU manufacturer, made within a certain timespan.

    #METAL GRAPHICS CARD FOR MAC MAC#

    If Metal is the GPU tech that allows the highest number of current Mac systems to benefit, and DirectX, or whatever Windows is currently going with provides the most benefit for PCs, I see no reason why Adobe can't devote effort into developing for both. Surely they aren't simply porting the Mac version over from a master copy of the Windows version, so there has to be some platform specific development already in place. BUT, I don't see a reason other than corporate interest for Adobe to ONLY develop for a magical GPU tech that is shared among both platforms. Well said, and I agree that Metal being a Mac only technology is limiting. " There are several aspects of this problem.īut the bottom line is that Adobe has a very hard problem to solve and I hope they will take their time to do it right!" And that market segment is a way bigger!Īnd you can continue this list with more and more problems.īut the bottom line is that Adobe has a very hard problem to solve and I hope they will take their time to do it right!

    #METAL GRAPHICS CARD FOR MAC PC#

    Well, Metal is proprietary Apple's technology, so then the whole PC market would have problems. Somebody posted before asking not to choose proprietary technology because Mac users have problems with NVIDIA cards. That means more problems to figure out what to do with multi processor rendering, GPU acceleration and such.įorth. So now Adobe team has to figure out how implement further multi–threading for the rendering. AE now has real multi–threading where for instance Render and UI seat on different threads. Just in the current version for the first time since AE was developed the core was reworked. So does that mean Premiere has to get Metal support too? What happens if it doesn't? And you have to make sure everything works properly on both ends.

    metal graphics card for mac

    For instance you can replace footage on the Premiere timeline with AE composition and Pemiere will be rendering that part thru AE. Creative cloud is a very integrated system where small change in one part can snowball big problems in others. Second, people forget that After Effects is a small part of a very big product. There are several aspects of this problem.įirst, I think it was a very bad choice of words at the keynote.










    Metal graphics card for mac